I like that you tried solving the obsticles blocking vision problem at starting place but you kinda quit on it for the rest of the map. Also the shooting feels very underwheling doing almost no damage and bullet barely vissible. Improve upon that so that i can feel that my shooting is powerfull and effective. MAKE IT MORE SATESFYING.
Thanks for playing and commenting... the obstacles blocking vision problem and the feel of shooting is different in the PC version.... the WebGL version suck because of the things you rightly criticized... thats why i recommend the pc version instead in the description.
I really enjoyed the game, I got 20 kills, and was generally not all that great at avoiding the zombies when they got into close proximity but I enjoyed the flamethrower effects and the healing/reloading was well executed
Yes i played around with shaders and special particle effects the first time in my "dev-history"... my kids loved the flamethrower burning right through the zombies.
Maybe you only killed 20 also cause of the sucking webGL version, i had to reduce the size immensely and that killed the playfeeling. So i also recommend the pc version for another try :) maybe then you will find patient zero :)
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I like that you tried solving the obsticles blocking vision problem at starting place but you kinda quit on it for the rest of the map. Also the shooting feels very underwheling doing almost no damage and bullet barely vissible. Improve upon that so that i can feel that my shooting is powerfull and effective. MAKE IT MORE SATESFYING.
Thanks for playing and commenting... the obstacles blocking vision problem and the feel of shooting is different in the PC version.... the WebGL version suck because of the things you rightly criticized... thats why i recommend the pc version instead in the description.
But you are right i need to balance maybe.
I really enjoyed the game, I got 20 kills, and was generally not all that great at avoiding the zombies when they got into close proximity but I enjoyed the flamethrower effects and the healing/reloading was well executed
Thanks for playing and commenting :)
Yes i played around with shaders and special particle effects the first time in my "dev-history"... my kids loved the flamethrower burning right through the zombies.
Maybe you only killed 20 also cause of the sucking webGL version, i had to reduce the size immensely and that killed the playfeeling. So i also recommend the pc version for another try :) maybe then you will find patient zero :)